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Text File | 1996-06-10 | 1.9 KB | 50 lines | [TEXT/ttxt] |
- 10/6/98
- ================================================================
- Title : Resident Evil part 2.
- Filename : R-Evil2.bsp
- Author : Myk(Mike Denby)
- Email Address : Equim@aol.com(Mates address)
- Description : The sequel to my DoomII level (Resident Evil).
- Sort of based on the game. My best level yet!
- Additional Credits to : ID Software-the kings,
- My playtesters-Equim, DJ Sparkee, Ant and Dan,
- Ben Morris-World Craft.
-
- ================================================================
- * Play Information *
-
- Single Player : Yes.
- Cooperative : No.
- Deathmatch : No
- Difficulty Settings : Normal and Hard. (type skill 1 or 2 on console.)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : WorldCraft.
- Known Bugs : You can't actualy kill Shubb Nagrath because it's
- a kill target entity so there will always be one
- more enemy on your kill list.
- Build Time : Approx. 35 hours Design & 30 mins to Compile.
-
- * Other Info *
-
- I am probably going to make Resident Evil 3 for Quake soon.
- If I ever get QuakeII with an editor, then I'll do Resident 4!
- Look out for REX - DM level.
-
- * Licensing and Copyright *
-
- This level is the sole property of Mike Denby. The files
- R-Evil2.bsp
- R-Evil2.txt
- are Copyright 1998 Mike Denby and may only be distributed freely when I am
- asked nicly! If distributed, they must be done so together.
- If you use Resident Evil 2 for inspiration, please give me credit.
-
- Now, once again enter, the world of survival horror.
-